/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#ifndef TRY_BEHAVIORTREE_H
#define TRY_BEHAVIORTREE_H

#include "behaviornode.h"

namespace Try
{
    class BehaviorTree : public BehaviorNode
    {
    protected:
        BehaviorNodeList m_children;

    public:
        BehaviorTree(BehaviorTree* parent = 0, const BehaviorNodeList& nodes = BehaviorNodeList());
        virtual ~BehaviorTree();

        int nodeCount() const;
        BehaviorNode* node(int id) const;

        virtual int addNode(BehaviorNode* node);
        void removeNode(int id);
        void removeNode(BehaviorNode* node);
        void removeAllNodes();
        void deleteNode(int id);
        void deleteNode(BehaviorNode* node);
        void deleteAllNodes();
        void reset();

    protected:
        void forwardMessageToNode(int id, const Message& msg, Object* object, Property* property);
    };
}

#endif // TRY_BEHAVIORTREE_H
